In 2022, I joined the Fireplace Games studio as a 3D Environment Artist. Under the supervision of Andréa Penz, I helped the team create their third-person swashbuckler action game En Garde! My tasks during this internship were varied: asset packs, fountain kits, vegetation, as well as layouts and level art.
In-game screenshots
En Garde! main screen.
En Garde! main screen.
Fountain and flowerbed.
Fountain and flowerbed.
Flowerbed and kitchen assets.
Flowerbed and kitchen assets.
Fountain 01.
Fountain 01.
Fountain 02 and household assets.
Fountain 02 and household assets.
Lavender.
Lavender.
Assets
Assets realised (except table and drapery).
Assets realised (except table and drapery).
Visible drapes in markets (without motifs).
Visible drapes in markets (without motifs).
Creation of different plants.
Creation of different plants.
Assembly of flowerbeds.
Assembly of flowerbeds.
Fountains (with the first version of the water shader).
Fountains (with the first version of the water shader).
Fountains created using a mix of trimsheet and single elements.
Fountains created using a mix of trimsheet and single elements.
Level design
Chapter 1 arena.
Chapter 1 arena.
Chapter 3 arena.
Chapter 3 arena.
Chapter 3 arena.
Chapter 3 arena.
Passage from chapter 4.
Passage from chapter 4.
Level art
Level art from the beginning of chapter 1.
Level art from the beginning of chapter 1.
Level art from the beginning of chapter 1.
Level art from the beginning of chapter 1.
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