For this personal project, I produced three plants based on three old concepts and then created an environment around them. This project enabled me to make progress on ZBrush, Substance Adobe Designer and Unreal Engine 5.




I then sculpted a cliff block and a low wall to integrate my plants into a complete scene. I set up a Master Material allowing me to add RVT to the base and top of these props as needed, and to modify the overall colour to suit my needs. I also have control over the colour and intensity of the edges and ambient occlusion thanks to an RGB mask created in Substance Painter.

Sculpt inspired by Lou Dumont's work on his cliffs for the Palia game.





Materials created on Substance Designer.