To cool off this summer, I decided to create a wall fountain surrounded by vegetation.
With this project, I wanted to develop new workflows in Niagara and SpeedTree and challenge myself.
Different renderings in Unreal Engine 5.3.
The wall fountain was modelled in Blender, sculpted in ZBrush and textured in Substance Painter using a material created in Designer. The model is made up of 2248 polygons.
The texture of the tree was then created on SpeedTree.
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