To cool off this summer, I decided to create a wall fountain surrounded by vegetation.

This project was an opportunity to work on creating a waterfall FX and a water shader for the fountain with Niagara.
Different renderings in Unreal Engine 5.3.
The wall fountain was modelled in Blender, sculpted in ZBrush and textured in Substance Painter using a material created in Designer. The model is made up of 2248 polygons.
The texture of the tree was then created on SpeedTree.
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